THE INNOVATION CHALLENGE (Grade 3rd-8th) | Saturday, April 29, 2017

Inspire critical thinking with The Innovation Challenge!

One of our most impactful activities is the Mystery Box Challenge. Students are given a unique, age-appropriate challenge and are asked to work collaboratively to design a creative solution using a set of materials (wrapping paper tubes, foil, corks, etc.). This simple activity can be used to effectively build creative confidence, encourage risk-taking, practice perseverance, and employ critical thinking.

Teachers: All subject areas, 3rd-8th grade
Schedule: Saturday, April 29, 2017 | 10:00am-3:00pm
Cost: $40 (members), $50 (non-members) / max capacity 20

Course Content: In this hands-on workshop, we will share how you can implement the Mystery Box Challenge in your classroom with free or low-cost materials to fit with any content material. The Innovation Challenge workshop is designed to help you integrate critical thinking and creative problem solving into your class curriculum. We will also share tips and best practices on encouraging reflection and asking open-ended questions. By the end of the program, we hope you'll be inspired to use the Mystery Box Challenge teacher's guide to create an engaging classroom experience.

Learning Outcomes

  • Examine the importance of fostering creativity in young people
  • Apply and adapt the activity to different content areas
  • Discuss best practices in asking open-ended questions and encouraging creativity in all participants.

Register Here

ROBOT PETTING ZOO (Grade 4th-12th) | Saturday, May 6, 2017

Join BirdBrain Technologies in the Inspiration Studio at the Children's Creativity Museum for a hands-on day learning to design, build, and program your own robot animal with the Hummingbird Robotics Kit!

Educators will have the opportunity to learn how to host your own Robot Petting Zoo and Makeathon anywhere. No coding experience necessary--Absolute beginners are welcome!

The Robot Petting Zoo and Makeathon engages students and educators in friendly making, coding, and design with a creative twist on the traditional hackathon!

Schedule: Saturday, May 6, 2017 | 10:00am - 4:30pm
Grades: 4th-12th
Cost: $50 - $175

Please bring a laptop, with Snap! software downloaded: http://hummingbirdkit.com/learning/snap-programming

WeDo 2.0 (Grade 2nd-4th) | Tuesday, June 27, 2017

Make science come to life with WeDo 2.0!

wedolego

LEGO Education WeDo 2.0 makes science, technology, engineering, mathematics, and coding come to life. The unique combination of the LEGO brick, classroom-friendly software, and engaging, standards-based projects result in a resource that builds students' confidence to ask questions, define problems and design their own solutions by putting STEM learning directly in their hands.

Subject: Science, engineering, computing, 2nd-4th grade
Teachers: Science, engineering and computing teachers
Schedule: Tuesday, June 27, 2017 | 9:00am-4:00pm
Cost: $95 (members), $100 (non-members) / max capacity 14

Course Content: Led by a certified LEGO® Education Academy trainer and using exciting hands-on activities and programme software, we'll discover how the projects in our three subjects areas can bring science to life in your classroom. We also cover lesson planning, ensuring WeDo 2.0 can fit into your everyday curriculum. By the end of the program, you will be fully prepared to make elementary science an inspiring, engaging experience for all the students in your class.

Learning Outcomes

  • Increase your understanding of WeDo 2.0 and how to use it effectively in your classroom.
  • Explore a range of different project subjects and project types.
  • Develop effective techniques to apply WeDo 2.0 in the classroom, including lesson planning and classroom management.
  • Understand how WeDo 2.0 works in parallel with the National Curriculum.
  • See coding and construction as great motivators in science topics.

Register Here

STORYSTARTER (Grade 2nd-5th) | Monday, July 17, 2017

Make literacy tangible with StoryStarter!

storystarter

LEGO Education StoryStarter makes literacy tangible and creates a confident and engaged storyteller. As a core platform for language arts learning, the Storyteller solution meets Common Core Standards and supports elementary teachers with a unique combination of the LEGO bricks, curriculum, easy-to-use software, and professional guidance and inspiration. Educators can encourage students to be engaged and confident writers and storytellers - enabling all students to succeed within language arts.

Subject: Literacy, 2nd-5th grade
Teachers: Language Arts teachers
Schedule: Monday, July 17, 2017 | 10:00am-4:00pm
Cost: $95 (members), $100 (non-members) / max capacity 10

Course Content: This program will help you integrate StoryStarter into your daily teaching and will allow you to choose from the 24 hands-on classroom activities in the StoryStarter Core Curriculum, teaching you how to familiarize yourself with the activities and product. By the end of the program, we hope you'll be inspired to use StoryStarter for anything from 5-10 minute short student build exercises to long-term project work, for groups and individuals, all as part of an engaging classroom experience.

Learning Outcomes

  • Help your students to structure their stories, develop collaborative skills, and write and present their work with confidence, via an introduction to StoryStarter and inspiration as to how it can spark your students' imaginations.
  • Come familiar with the brick set, the curriculum and the StoryVisualizer software through hands-on practical activities.
  • Develop best practices on classroom management with help from our expert advisors.
  • Reach clear learning objectives, via targeted activities and lesson plans.
  • Link the program content to your local and national curriculum plans, by discussing StoryStarter in relation to your daily teaching.

Register Here

 

SIMPLE MACHINES (Grade 1st-3rd) | Monday, July 24, 2017

Engage your students in science and engineering with Simple Machines!

simplemachinescombined

LEGO Education Simple Machines enables elementary students to discover how the real world works. Students get an in-depth understanding of mechanical and structural principles built into everyday machines. By building, designing, and testing solutions, students work as young scientists and engineers, all while honing design technology, science, and math skills. We support teachers by providing easy-to-use, age appropriate, hands-on materials along with guided lessons that meet technology and science standards.

Subject: STEM, 1st-3rd grade
Teachers: Science and elective class teachers
Schedule: Monday, July 24, 2017 | 10:00am-4:00pm
Cost: $95 (members), $100 (non-members) / max capacity 10

Course Content: Understand how to achieve STEM learning objectives using curriculum materials from Simple Machines and the LEGO Education learning methodology.

Learning Outcomes

  • Learn how to encourage your students to investigate and understand the operation of simple and compound machines found in everyday life, enabling them to work as young scientists and engineers. Increase your understanding of LEGO Education learning methodology.
  • Become familiar with best practices in facilitating learning, by using Simple Machines in a classroom setting.
  • Gain hands-on practice to help you reach your learning objectives with Simple Machines.
  • Increase the efficiency of your lesson planning for STEM learning.

Register Here

 

STORY TALES (Preschool - Grade 1)

storytales

Promote creativity, imaginative storytelling, and language development with this unique and engaging story telling set. Children will naturally collaborate and develop speaking and listening skills as they build their stories and role play. Anyone can tell a story with Story Tales!

Register Here

 

Cleverbots and Coding, Oh My! - Wonder Workshop (Grades K-5th) | Wednesdays on 11/15 and 12/6, 2017 | 4-6pm

Wonder Workshop Educator Training!

Robotics and coding are exploding with high energy interest in K-5 classrooms. Join in the fun with coding rotation station activities! You will discover how Dash, Dot and Cue robotics with Code.org-aligned challenge card activities empower today's learners with unplugged, low-tech to high-tech coding experiences! Food and drinks will be provided.

Educators: All subject areas, K-5th grade
Schedule:

  • Wednesday, November 15, 2017  |  4:00-6:00pm
  • Wednesday, December 6, 2017  |  4:00-6:00pm

Cost: FREE, max capacity 60
Takeaway: Fun raffle, promo codes, and a certificate of completion
Location: Creativity Theater & Imagination Lab

Please note: To register for a Wonder Workshop Training, complete the form at the bottom of this webpage.

 

Making Across Content (Grades 3rd-8th) | Wednesday, March 7, 2018 | 4-6pm

One of CCM's most impactful activities is the Mystery Box Challenge. Students are given a unique, age-appropriate challenge and are asked to work collaboratively to design a creative solution using a specific set of materials (wrapping paper tubes, foil, corks, etc.). This simple activity can be used to effectively build creative confidence, encourage risk-taking, practice perseverance, and employ critical thinking. Light refreshments will be provided. 

Educators: All subject areas, 3rd-8th grade
Schedule: Wednesday, March 7, 2018 | 4:00-6:00pm
Cost: $30 per person, max capacity 25
Location: Children's Creativity Museum's Co-Lab

Course Content: In this hands-on workshop, we will share how you can implement the Mystery Box Challenge in your classroom with free or low-cost materials to fit with any content material. This workshop is designed to help you integrate critical thinking and creative problem-solving into your class curriculum. We will also share tips and best practices on encouraging reflection and asking open-ended questions. By the end of the program, we hope you'll be inspired to use the Mystery Box Challenge educators' guide to create an engaging classroom experience.

Learning Outcomes

  • Examine the importance of fostering creativity in young people
  • Apply and adapt the activity to different content areas
  • Discuss best practices in asking open-ended questions and encouraging creativity in all participants

 Register Here

Using Creativity Practices to Advance Learning (Grades 2nd-5th) | Tuesday, March 13, 2018 | 4-6pm

Digital stop-motion animation is a powerful tool for learning, and offers a unique way to nurture students' creativity, collaboration, and literacy skills. In this hands-on workshop, educators will experience the process of stop-motion animation and discuss ways to implement digital storytelling in their classrooms. This approach allows students to work together to develop a story concept, create a variety of characters and settings, and film their own stop-motion animation movie. This activity can be adapted to almost any classroom curriculum and provides a fun learning platform for telling an original story, exploring historical events, recreating well-known tales, illustrating scientific concepts, and more! Light refreshments will be provided.

Educators: All subject areas, 2nd - 5th grade
Schedule: Tuesday, March 13, 2018 | 4:00-6:00pm
Cost: $30 per person, max capacity 30
Location: Animation Studio

Course Content: This interactive workshop teaches educators the process of stop-motion animation and explores how this creative learning tool can be used to enhance almost any curriculum. This workshop is designed to give educators an experiential understanding of the stop-motion animation process, creative problem-solving, and effective facilitation styles for teaching these concepts to young learners. We will also share tips and best practices on encouraging collaboration and asking open-ended questions. By the end of the program, educators will have a better understanding of how digital storytelling can support the development of their students' literacy skills in addition to strategies for integrating this creative learning tool into their curriculum.

Learning Outcomes:

  • Gain experience with stop-motion animation and ways to facilitate this activity with young learners
  • How to apply and adapt digital storytelling to different content areas
  • Discuss best practices on encouraging collaboration and asking open-ended questions

Register Here

 

Using Interactive Storytimes to Strengthen Early Learning (Grade Preschool - 2nd) | Wednesday, April 11, 2018 | 4-6pm

 

How early childhood educators read with children is just as important as what we read. The way educators approach storytime can have a significant impact on the quality and depth of students' learning. This hands-on professional development workshop shows educators how to turn reading into a highly interactive learning experience that enhances any subject curriculum. Discover strategies that can improve children's engagement, social-emotional growth, literacy skills, and ignite their curiosity. Light refreshments will be provided.

Educators: All subject areas, Preschool - 2nd grade
Schedule: Wednesday, April 11, 2018 | 4:00-6:00pm
Cost: $30 per person, max capacity 25
Location: Children's Creativity Museum's Co-Lab

Course Content: In this experiential workshop, we will share dynamic reading strategies that can transform storytime into an interactive learning experience. Early childhood educators will explore creative opportunities to incorporate movement, CROWD questions, how to choose stories that enhance learning objectives, and effective ways to weave themes beyond storytime. By the end of this program, teachers will have a better understanding of how to implement these techniques in their classroom to increase student engagement and enhance their academic and social-emotional curriculum. 

Learning Outcomes: 

  • Gain experience using CROWD questions, incorporating movement into stories, and becoming more comfortable with a more interactive approach to storytime
  • How to apply and adapt dynamic reading techniques to different subject areas
  • Discuss best practices in nurturing children's emerging literacy skills and how to reinforce these skills beyond storytime

Register Here